The following classes add scripting capabilities to Qt applications.
Java-style iterator for QJSValue
To evaluate script code, you create a QJSEngine and call its evaluate() function, passing the script code (text) to evaluate as argument.
QJSEngine engine; qDebug() << "the magic number is:" << engine.evaluate("1 + 2").toNumber();
The return value will be the result of the evaluation (represented as a QJSValue object); this can be converted to standard C++ and Qt types.
Custom properties can be made available to scripts by registering them with the script engine. This is most easily done by setting properties of the script engine's Global Object:
engine.globalObject().setProperty("foo", 123); qDebug() << "foo times two is:" << engine.evaluate("foo * 2").toNumber();
This places the properties in the script environment, thus making them available to script code.
Making a QObject Available to the Script Engine
Any QObject-based instance can be made available for use with scripts.
When a QObject is passed to the QJSEngine::newQObject() function, a Qt Script wrapper object is created that can be used to make the QObject's signals, slots, properties, and child objects available to scripts.
Here's an example of making an instance of a QObject subclass available to script code under the name
QJSEngine engine; QObject *someObject = new MyObject; QJSValue objectValue = engine.newQObject(someObject); engine.globalObject().setProperty("myObject", objectValue);
This will create a global variable called
myObject in the script environment. The variable serves as a proxy to the underlying C++ object. Note that the name of the script variable can be anything; i.e., it is not dependent upon QObject::objectName().